A downloadable game for Windows

Child of Night was pitched as a 2nd year major project at the Academy of Interactive Entertainment, and is a casual top-down 3D stealth game where the player - a vampire - must sneak around the town and consume their victims before the sun rises.

The games consists of sneaking around a single town and consuming different victims as per your objectives. You have different abilities to aid you in your ambitions; Cloak (renders you invisible), Shade (creates a decoy which guards will follow), Dash (increases your move speed drastically, for a very short period) and Hypnotise (acts as a stunning effect).


Producers: Blayne Cuzner; Meg Groeneveld, Justin Cragg

Level Design: Blayne Cuzner

Gameplay : Blayne Cuzner; Callum Burden, Justin Cragg

Narrative: Blayne Cuzner


Gameplay: Justin Cragg, Callum Burden

AI: Justin Cragg

Sound Technician: Callum Burden

Technical Art: Justin Cragg

Concept Art: Lani Parker, Meg Groeneveld

UI: Lani Parker, Meg Groeneveld

Character Modelling: Meg Groeneveld

Environmental Modelling: Anna Barrett; Lani Parker, Meg Groeneveld, Molly Trehy

Texturing: Molly Trehy; Meg Groeneveld, Lani Parker

Animation: Mixamo.com

SFX:  Blayne Cuzner,  Yanis Khennane, Theo Dumont, Thomas Franks. 



Kevin MacLeod https://incompetech.com:

‘Sneaky Snitch’, ‘Trio for Piano Violin and Viola’, ‘Malicious’

License: CC BY (http://creativecommons.org/licenses/by/4.0/)

Nicolas Gasparini (Myuu) https://soundcloud.com/myuu:

‘Storytime’, ‘Tortured Soul’, ‘Misconception’, ‘Now or Never’, ‘Suspicious’, ‘Stronger Together’

License: CC BY (http://creativecommons.org/licenses/by/3.0/)

Special Thanks to AIE; Tony Oakden, Finn Spencer and Rik Lagarto


ChildOfNight 620 MB

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