Child Of The Night
A downloadable game for Windows
Child of Night was pitched as a 2nd year major project at the Academy of Interactive Entertainment, and is a casual top-down 3D stealth game where the player - a vampire - must sneak around the town and consume their victims before the sun rises.
The games consists of sneaking around a single town and consuming different victims as per your objectives. You have different abilities to aid you in your ambitions; Cloak (renders you invisible), Shade (creates a decoy which guards will follow), Dash (increases your move speed drastically, for a very short period) and Hypnotise (acts as a stunning effect).
Producers: Blayne Cuzner; Meg Groeneveld, Justin Cragg
Level Design: Blayne Cuzner
Gameplay : Blayne Cuzner; Callum Burden, Justin Cragg
Narrative: Blayne Cuzner
Gameplay: Justin Cragg, Callum Burden
AI: Justin Cragg
Sound Technician: Callum Burden
Technical Art: Justin Cragg
Concept Art: Lani Parker, Meg Groeneveld
UI: Lani Parker, Meg Groeneveld
Character Modelling: Meg Groeneveld
Environmental Modelling: Anna Barrett; Lani Parker, Meg Groeneveld, Molly Trehy
Texturing: Molly Trehy; Meg Groeneveld, Lani Parker
SFX: Blayne Cuzner, Yanis Khennane, Theo Dumont, Thomas Franks.
Kevin MacLeod https://incompetech.com:
‘Sneaky Snitch’, ‘Trio for Piano Violin and Viola’, ‘Malicious’
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Nicolas Gasparini (Myuu) https://soundcloud.com/myuu:
‘Storytime’, ‘Tortured Soul’, ‘Misconception’, ‘Now or Never’, ‘Suspicious’, ‘Stronger Together’
License: CC BY (http://creativecommons.org/licenses/by/3.0/)
Special Thanks to AIE; Tony Oakden, Finn Spencer and Rik Lagarto
|Authors||Overlord Entertainment, MissMeggsie, mtrehy, Orapakata|
|Tags||3D, Casual, Cute, Singleplayer, Stealth, Top-Down, Unity, Vampire|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Xbox controller|
|Accessibility||Configurable controls, Interactive tutorial|
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